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Combat Booster Information
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Topic: Combat Booster Information (Read 493 times)
VGND - SnickiT
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Hero Member
Posts: 559
Combat Booster Information
«
on:
August 31, 2009, 04:52:37 PM »
To use combat boosters you need the Biology Skill Book. This gives a 20% bonus to the Duration of the booster
Once you pop a booster you have a chance of gaining up to 4 drawbacks as side effects! (you always get the +Ve effect)
This chance is 0.2% for each of the drawbacks. so you could get no drawbacks... or you could get all 4.
There are two skills that effect the side effects of the boosters these are
Nanite Control - This reduces the harshness of the side effect by 5% per level.
Neurotoxing Recovery - This Reduces the chance of gaining a side effect by 5% per level.
They fit into one of 3 Slots so at any one time you can only have 3 different boosters active.
here is a list of what they do and what slot they fit into!
All boosters are i'm producing are Standard for now. but might move over to a few improved if production increases
*Slot 1 Boosters*
Blue Pill - Active Shield Tanking
[+Ve]
Shield Boost Bonus +20%
[-Ve] (Without Skills!)
Shield Capacity -20%
Turret Optimal Range -20%
Explosion Velocity -20%
Capacitor Capacity -20%
Exile Booster - Active Armour Tanking
[+Ve]
Armour Repair Bonus +20 %
[-Ve](Without Skills!)
Armour Hitpoint -20 %
Turret Tracking -20 %
Missile Explosion Cloud +20%
Capacitor Capacity -20 %
Mindflood Booster - Capacitor Bonus
[+Ve]
Capacitor +10 %
[-Ve]
Armour Repair Amount -20 %
Turret Optimal Range -20 %
Missile Explosion Cloud +20 %
Shield Boost Bonus -20 %
X-Instinct Booster - Sig Radius Bonus
[+Ve]
Signature Radius Bonus -7.5 %
[-Ve]
Armour Hitpoints -20 %
Shield Capacity -20 %
Turret Falloff -20%
Missile Velocity -20 %
*Slot 2 Boosters*
Drop Booster - Tracking Bonus
[+Ve]
Tracking Speed Multiplier x 1.25
[-Ve]
Armour Repair Amount -20 %
Shield Capacity -20 %
Turret Falloff -20 %
Velocity -20 %
Frentix Booster - Optimal Range
[+Ve]
Optimal Range Modifier +10 %
[-Ve]
Shield Boost Penatly -20 %
Armour Hitpoint -20 %
Turret Tracking -20 %
Velocity -20 %
Soothsayer Booster - Falloff
[+Ve]
Falloff Bonus +10 %
[-Ve]
Shield Booster Penalty -20 %
Armour Repair Amount -20 %
Turret Optimal Range -20 %
Velocity -20 %
*Slot 3 Boosters*
Crash Booster - Missile Explosion Radius
[+Ve]
Explosion Radius -20 %
[-Ve]
Shield Booster Penalty-20 %
Armour Hitpoints -20 %
Missile Velocity -20 %
Velocity -20 %
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